
SimplePooling

Is your game having constant lag spikes? Garbage collection constantly triggering? Hundreds or thousands of objects being spawned very second?
Use SimplePooling to easily reduce your games computing resources consumption.
Simply replace any Instantiate and Destroy calls with SimplePoolings equivalent static methods.
No need to drop any objects into your current scene, a complete c# solution.
Example Usages, demos and documentation included.
Details
Members:
Fully developed by me
Development Cycle:
Developed and refined over 5+ years
Year:
2021-2026
Contributed Features
Some Enemies' AI and visuals
Full 3D player controller and movement
Setting UI functionality
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