SimplePooling

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Is your game having constant lag spikes? Garbage collection constantly triggering? Hundreds or thousands of objects being spawned very second?

Use SimplePooling to easily reduce your games computing resources consumption.

Simply replace any Instantiate and Destroy calls with SimplePoolings equivalent static methods.

No need to drop any objects into your current scene, a complete c# solution.

Example Usages, demos and documentation included.

Details

Members:

Fully developed by me

Development Cycle:

Developed and refined over 5+ years

Year:

2021-2026

Contributed Features

Some Enemies' AI and visuals

Full 3D player controller and movement

Setting UI functionality

Image Gallery

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